Wednesday, October 8, 2014

Trials and Tribulations

Too Much Custom Content Can Be A Bad Thing...

When your Sim has an existential crisis

I went to test my new mod/cc combination on Builder's Island, when the Sim I'd loaded up had a breakdown. He didn't want to exist anymore, but he had to. So in-and-out of existence he popped, his motives never changing.

NRASS ErrorTrap shot out notifications of my Sim's doomed, glum, near-existence, but I failed to discover the root cause for his Nietzsche philosophies (something to do with the weather, I suppose). So back to the drawing board I went.

Back to Square One

Complete Reset

I renamed my Sims 3 folder (as a backup and/or reference), restarted the game, and re-downloaded a fresh folder. No downloads, no CC, not even the Mods folder I've come to love and dread. Sigh. Time to start over.

With the intention of sticking to the basics, I proceeded to install all of the Store content I had previously, probably half of the objects and patterns from Around the Sims 3, along with a humorously enourmous amount of content from The Sims Resource (hey, Cyclonesue has some great homeless-looking stuff, and Mutske has a great collection of gardening stuff, and, and... yeah), along with a chunk of awesome script mods from bluegenjutsu, my standard set of mods and objects from various Mod the Sims authors, and then iced the cake with some tattoos and interesting builds of the Brownstone/Projects/Warehouse persuasion from the Exchange.

Would you be supprised to learn that this didn't go over to well with my game? Probably not.

I downloaded Delphy's Dashboard in attempt to salvage the situation--and it did help, just not enough. I tried CCMagic too, and somehow it installed even more simpacks than I'd already done! Balderdash.

Rename, Restart, Re-Download... again.

Replaced the broken backup with the new, overcrowded one, and went to work sorting through my CC and mods, picking out what could be used to add functionality to the game without altering it too much. But this endeavor created problems and time-holes of it's own.

The Great War on Organization

Putting a face on CC files, and an end to SimPacks as we know them.

Step 1, Fix and reduce non-CC hair, shoes, clothes, and accessories.
Code-Name: Hideous.

Personally, the most annoying thing about how long it takes for my game to load the Create-A-Sim screens is that the first thing I always see is the crappy, annoying "Into the Future" clothes. So as a part of reading up on NRASS Dresser I was directed to Easy CASP Editor, which allows you to go through all the EA and Simpack CAS items, setting individual items as "Hidden in CAS" or "Valid for Random" or even fixing Ambitions hairstyles so they can be worn to work (and pre-Seasons hairstyles so they can be worn as Outerwear). This program is truly a gift from Mt. Olympus. It takes a while to get through everything if you have many EP's and/or SP's installed, but the time put in is well worth it.

For instance: I've fixed the beanie hairstyles so they can be worn as outerwear, made the Late Night "hobo" outfit wearable as Formalwear, and removed numerous tops, bottoms, shoes, outfits, hairstyles, and accessories from CAS altogether.

I highly recommend this utility.

Step 2, organize the downloaded CC files by site, author, and type.
Code-Name: Hell.

Around the Sims (ATS3) was easy and fun enough: I decided to organize by the sets they were released in (Downtown - Bakery, Residential - Kids Room, etc.) and download an image of each item for reference offline. I eventually also organized the files by function, just in case I wanted a specific object and couldn't remember what set it was in.

The rest of my CC wasn't so simple. The archived files from The Sims Resource (TSR) are seemingly random numbers, and the files inside are not always well named by the authors. Image file names don't relate to the object file names, and my misery was soon complete when I approached downloads from various tumblrs and forums, whose image file names are often just "tumblr-####". Yay.

Eventually this campaign came to a satisfactory level of completion, and it was time to move on.

Step 3, package-ify the SimPacks.
Code-Name: Decomp.

Technically this campaign is ongoing, but I feel it's safe to announce that the ATS3 front is won. For this step I'm using the Sims 3 pack Multi Extractor from Delphy. This program scans all the Simpacks in a source folder and extracts the contents as package files. It even keeps their names the same if it's a single object per simpack. So as of a few days ago, my entire ATS3 collection is in the form of package files all nicely zipped up to save space (and prevent me from accidentally moving a file instead of copying it into my Mods folder). Phew. Next: TSR, but I think that can wait for a while.

In Battle, Casualties

Today, we mourn the loss of our valiant soldier, AMD Radeon graphics card.

Amid the time and toil of CC organization, I took a break and instead took time to delve into preventative medicine. I waded into the mish-mash of technical and not-so-technical opinions and guides on speeding up Sims 3 performance, preventing or fixing lag issues, decreasing load times, and so forth. I wrote and successfully tested a batch file to clean out the cache files, Featured Items thumbnails, and so forth.

During the research for this program, I branched off into optimizing Video Card usage. I use a laptop with dual graphics cards--one a basic Intel model, the other a good AMD Radeon graphics card for gaming. I discovered that this type of graphics card setup can cause issues, where Sims decides the crappy Intel one is the one to use. So into the integrated video card information basket I went, looking for a way to ensure the Sims used my Radeon from now on.

First, I found a way to add my Radeon card model to the game listings (for some reason, EA hasn't added this model series to their scripts yet). Further research (*cough* Googling *cough*) showed that my particular laptop might not even be recognizing or activating the awesome gaming graphics card at all, so I downloaded a program to monitor its usage--nada. It's there, it's running, but it's not being used for anything.

Then I installed a new control panel for the graphics card, and now... the monitoring program doesn't even register that the card is running anymore.

:'(

So that's were we are on this journey of technical difficulties folks.

Game Plan Moving Forward

Do, uh... stuff. And things. Yeah, things. Definitely things.

Installations and Testing:
  • Install and test NRASS mods in conjunction with blue's script mods
  • Install limited mods and usable objects from MTS, ATS3, TSR, etc. Adding new uses only, hopefully.
  • Possibly adding a very limited about of Store content. Premium items definitely, Worlds and Venues only if required for Premium items.
  • Replace original world files with "fixed routing" versions from MTS.
  • Test velocitygrass's (MTS) Blueprint Maker script with a few basics (for future builds, want to make sure it works)


Homeless Challenge Sneak Peak

Technical difficulties prevent the story from starting, but not the planning.

The founder's age, gender, name, general look, traits, favorites & such are mostly set.

His name is Arlan, and I'm currently of a mind to start him out in Bridgeport (hopefully living under a bride or overpass). I've only played a Sim once in Bridgeport for a very short time, so the city is still fairly new to me. I may make some basic edits to the town before beginning (adding a skill books bookcase to the library, for instance), but I don't plan on doing anything too drastic. The other location options I've been tossing around are the Showtime world (whatever it's called, never been there) and Hidden Springs (never played there either).

[yarg.]

Saturday, September 6, 2014

Homeless Tips & Tricks

Make it Easier

Traits
Slob, Inappropriate, Mooch, Loner, Kleptomaniac, Loves the Heat/Cold

Lifetime Rewards
Inappropriate But in a Good Way, Dirt Defiant, Hardly Hungry, Steel Bladder, Haggler

Kinda Cheaty Lifetime Rewards
Immune to Heat/Cold, Simmunity, Discount Diner, Complimentary Entertainment, No Bills Ever

Make it Harder

Traits
Ambitious, Absent-Minded, Clumsy, Grumpy, Hot-Headed, Hydrophobic, Insane

Expansion Pack Tips

  • Watch the temperature - Your homeless Sims may be prone to bursting into flames and freezing solid--plan accordingly. (Seasons)
  • Lots with Festival markers in them (lots that changes with the seasons), will push your Sim off the lot in order to make the changes to the lot. If you're forced off the lot while items of yours were on the ground, they will be placed in your active Sim's Inventory. (Seasons)
  • Beware of Zombies! Building a border fence around your empty lot, or finding someplace indoors to spend the full moon should keep your Sims from becoming zombified. Just remember to lock the doors... (Supernatural)
  • Occult founder - Should be fine, just make sure it fits with your story. How would a hundred-year-old vampire end up homeless on the street? A werewolf, sure--moving from town to town as vagrants, creating a pack one Sim at a time. (Supernatural)
  • I recommend that you have a Fire Station in your town. If you don't have Seasons, then don't take too much advantage of the fire house. (Ambitions)

Friday, September 5, 2014

Homeless Challenge Rules, TL;DR

Those rules kinda got away from me.

I like structure,
but I also really like
not being told what to do,
and maybe so do you.
So here's the jist of it all,
just in case the rules were...

Too Long; Didn't Read

  • No job. That means no part-time, no self-employed, nada.
  • No home. No roof, no private space, just the outdoors.
  • Normal lifespan.
  • 10 generations.
  • Have fun!

Set-Up:
  • Person: Young Adult (make 'em look homeless!).
  • Place: Empty lot, smallest available.
  • Buy a bicycle, then set your funds to 0.

Sims 3 Homeless Legacy Challenge Rules

The rules I'll be playing with are a blend of desertrose0601's rules for a homeless challenge and Username-Optional's rules for a 10 generation challenge, with additions/subtractions by myself as needed. Some rules I've added or removed due to previous homeless-Sim play-throughs, things that made it more realistic or difficult or fun, or things I noticed that are important to know.

Feel free to mix and match rules from Hard mode into your game to match your play-style or experience, I know I will.

Legacy:

  • 10 generations.
  • Founder/heir and their family must be homeless.
  • Non-heirs can move out of the household once they reach Young Adult, but you need to send them off with some cash.
  • Pick the traits for your founder & heir each generation. If the picked heir dies before producing an heir of their own, you'll just have to deal with your dysfunctional other kids.
  • [Hard Mode] Randomly roll Sims' traits and Lifetime Wishes (founder & children).

Set-Up:

  • Founder: Young Adult (make 'em look homeless!).
  • [Option 1] Purchase an empty lot, smallest available.
  • [Option 2] In Town Edit mode, place a 10x10 lot in a non-affluent, vaguely vacant part of town (example: in Twinbrook, place the lot in the swamps, away from the occupied houses), and buy it.
  • Feel free to add some trees, rocks, terrain paint, etc to the lot to give it a bit of atmosphere, but nothing to help a character (no spawners, for example), and nothing too expensive, you may regret it later.
  • Purchase a bike stand, and the cheapest Adult bicycle (so your Sim won't hop in a taxi or random car when routing).
  • Time to sack up and make yourself destitute! (Set your Family Funds to 0)
    • Ctrl+C - "testingcheatsenabled true" - hit enter
    • Ctrl+C - "familyfunds familyname 0"  - hit enter
    • Ctrl+C - "testingcheatsenabled false" - hit enter
  • Go for it!

General Play Rules:

  • No job. That means no part-time, no self-employed, nada.
  • No home. No roof, no private space, just the outdoors.
  • Ageing set to Normal lifespans.

Normal Difficulty:

  • Build Mode - No enclosed structures, no roof, and only build on ground-level. A few scattered walls at most (for a sink, toilet, etc when your Sim can afford them).
  • Buy Mode - Your only limitation is your budget (try to keep your lot and Sims looking homeless).
  • Moving - Feel free to move around the various empty lots in your town, but it must be an empty or previously owned lot.
  • Travelling - Your Base Camp is off-limits except for travel purposes.

Hard Mode options:

  • Build Mode - Build nothing on your home lot.
  • Buy Mode - Buy only from in-game vendors (Grocery store, Consignment store (AMB), Savvy Seller Lot, Food registers (WA), etc), and place stolen or salvaged (AMB) items.
  • Community Lots - You may only "Buy on Lot" or "Build on Lot" after you've purchased the lot (Real Estate menu from phone/computer).
  • Moving - Only allowed once per generation.
  • No gardening on your home lot.

Expansion Pack notes:

  • Turn off the Celebrity System for your family. Trust me, becoming a celebrity makes this challenge waaaay too easy. (Late Night)
  • If you find a Genie Lamp, don't Wish for Fortune--it'll ruin your fun. (Showtime)
  • University
    • Rent or place an empty lot and that's where you're staying. All Build/Buy/etc rules still apply.
    • University Meet & Greet - You can pick up a max of 1 freebie each (I know it's tempting, but resist the urge to stock up on pop & candy bars).
    • Hard Mode:
      • No scholarships, so don't take the prep-exam from the Univeristy basket the mascot delivers.
      • No financial aid - once you're at University you cannot go to the Administration building and request financial aid.

Once you go CC...

You never go back. Figuring out what to/not to install has been super difficult. Then I just gave up and installed a bunch of stuff I thought would be fun for the homeless challenge.

I'm trying out NRASS mods for the first time as well, so this should be interesting.

Saturday, August 23, 2014

Content Soon!

I'm planning on using this blog as I play through some Sims 3 challenges, testing out mods, and creating Sims, Lots, and stories of my own.

To keep myself accountable to the rules, and to visually track my progress through each one with screenshots, and hopefully videos as well.

Challenges I'm planning on:

  1. Homeless Legacy
  2. Midnight Sun Challenge
  3. a few more practice challenges, then
  4. The Apocalypse Challenge
I've already played through a couple Homeless characters just for the fun of the storyline, but they both became rich and famous a little too quick.

I just gave my Sims 3 folder a clean sweep on the CC-front, re-installed the worlds, and am in the process of re-installing a few select venues and sets. I'll throw up a post soon with the mods I plan to use, and a quick play-though with them to make sure everything's in order before beginning a challenge.

That's all for now, cheers.